On 27 February 2026, the National Bootcamp of the BIG ART Project was successfully held in Egaleo, Attica, Greece, bringing together VET students who presented innovative virtual tour projects developed within the framework of the project.
The purpose of the event was to showcase and evaluate the virtual tour projects created by student teams using immersive technologies and digital twin tools. The competition aimed to select the Greek teams that will represent the country at the International BIG ART Bootcamp Final, scheduled to take place in Athens from 9 to 13 March 2026.
Five student teams presented their projects, each focusing on a real production facility or infrastructure site. The projects included:
- Serafeim Pasta Production Unit
- Walnut Processing Production Unit
- Olive Oil Production Facilities in Askri Neochori
- Photovoltaic Park in Eastern Attica
- Wind Park in Evia
Most of the projects were developed within the pilot course and Project-Based Learning activities implemented during the Winter Semester of 2025, while the photovoltaic park project was originally developed during the first year of the project and further enhanced through additional mentoring and online support sessions.
The projects were evaluated by a committee consisting of Dimitris Kiriakos (Director of SAEK Egaleo), Konstantinos Delistathis, and Marios Papadopoulos. The evaluation followed the official BIG ART framework, assessing projects based on technical quality, pedagogical value, creativity, collaboration with companies, and student teamwork.
Following the evaluation process, the two projects that achieved the highest scores were:
🏆 Wind Park in Evia
🏆 Photovoltaic Park – Eastern Attica
These projects stood out for their technical accuracy, innovative use of digital twin technologies, strong collaboration with industry partners, and high student engagement.
The two winning teams will represent Greece at the International BIG ART Bootcamp Final in Athens, where students from partner countries will present their work and exchange knowledge and experiences.
The event highlighted the successful integration of project-based learning, augmented reality tools, and collaboration with local industry, demonstrating the strong potential of immersive technologies in vocational education and training.


