AR / VR Infrastructure

Equipment & Technology

The BIG ART project invests in state-of-the-art 360° and AR/VR technologies to create immersive and interactive learning environments for vocational education and training.

Technology for immersive learning

The equipment supports the development of digital twins, virtual laboratories and augmented training materials, enabling students and teachers to experience innovative approaches to vocational education.

Equipment Inventory

360° AR Pro Cameras
Specialized 360° Video Cameras
Matterport model hosting subscriptions — 5-year licenses
VR headsets for immersive learning experiences
Institutional Contributions

Equipment across partner institutions

BIG ART partners strengthen their technological infrastructure through dedicated equipment supporting 3D capture, virtual environments and immersive vocational training.

ALBANIA

Kolin Gjoka School

Purchase of a Matterport Pro3 Camera and additional 360° and immersive technology equipment for training and student project development.

ISRAEL

ORT Israel

Purchase of a Matterport Pro2 Camera and VR equipment, supporting the development of digital twins and immersive learning activities.

GREECE

SAEK Egaleo

Already equipped with 360° technology and VR equipment, with additional Matterport technology supporting the project’s practical and educational activities.

Meta Quest 3S VR headset used in the BIG ART project
Virtual Reality

Meta Quest VR Equipment

Meta Quest VR glasses further enrich the immersive learning experience across the partner institutions. Together with 360° capture and digital twin technologies, VR enables learners to explore digital environments and experience new approaches to practical vocational training.

Equipment Gallery

Technology in practice

Cameras, VR devices and supporting equipment acquired and used within the BIG ART project.

Building Digital Capacity in VET

Through these investments, BIG ART ensures that VET students and trainers can access cutting-edge AR/VR tools, supporting technical skills, creativity and project-based learning across partner institutions.