Equipment & Technology
The BIG ART project invests in state-of-the-art 360° and AR/VR technologies to create immersive and interactive learning environments for vocational education and training.
Technology for immersive learning
The equipment supports the development of digital twins, virtual laboratories and augmented training materials, enabling students and teachers to experience innovative approaches to vocational education.
Equipment Inventory
Equipment across partner institutions
BIG ART partners strengthen their technological infrastructure through dedicated equipment supporting 3D capture, virtual environments and immersive vocational training.
Kolin Gjoka School
Purchase of a Matterport Pro3 Camera and additional 360° and immersive technology equipment for training and student project development.
ORT Israel
Purchase of a Matterport Pro2 Camera and VR equipment, supporting the development of digital twins and immersive learning activities.
SAEK Egaleo
Already equipped with 360° technology and VR equipment, with additional Matterport technology supporting the project’s practical and educational activities.
Meta Quest VR Equipment
Meta Quest VR glasses further enrich the immersive learning experience across the partner institutions. Together with 360° capture and digital twin technologies, VR enables learners to explore digital environments and experience new approaches to practical vocational training.
Technology in practice
Cameras, VR devices and supporting equipment acquired and used within the BIG ART project.
Building Digital Capacity in VET
Through these investments, BIG ART ensures that VET students and trainers can access cutting-edge AR/VR tools, supporting technical skills, creativity and project-based learning across partner institutions.
