Training Trainers – Training Trainees
The BIG ART AR/VR Lab supports both trainers and trainees in exploring the potential of Augmented Reality in education and industry, connecting research, training and real-world applications with current market needs.
A Lab Connecting Education with Industry
The BIG ART AR/VR Lab has been created to support both trainers and trainees in exploring the potential of Augmented Reality in education and industry. The lab connects research, training and real-world applications so that the skills developed remain relevant to actual market needs.
From Learning to Real Applications
Spatial models and Digital Twins form the backbone of the lab environment. They provide realistic case studies and interactive learning spaces that allow AR concepts to be connected with practical sector-based applications.
Trainers and trainees working together
The lab is designed around complementary roles that connect market needs, educational design and hands-on learning.
Trainers
Trainers act as market researchers, identifying new areas where AR can be applied and designing training activities that reflect actual industry demands.
Trainees
Trainees gain hands-on experience through structured learning paths, developing both technical knowledge and sector-specific competences.
From concept to interactive training environment
Trainers and AR mentors work together to define the structure, tools and learning logic of the lab.
Identify Market Needs
Trainers explore sectors and identify practical areas where AR technologies can be applied.
Define the Lab Structure
Trainers and AR mentors determine the tools, training environment and overall learning approach.
Build Digital Twins
Spatial models and Digital Twins provide realistic environments and case studies for training activities.
Deliver Hands-On Training
Trainees work through structured activities that connect technical learning with sector-specific applications.
A multidisciplinary AR/VR skill set
The lab combines technical, design and sector-specific knowledge around real examples and practical applications.
AR Design
Training supports the design of immersive experiences and learning environments based on Augmented Reality.
Technical Development
Trainees develop technical knowledge related to the tools and digital environments used in AR/VR applications.
Sector-Specific Knowledge
Training content is built around real examples so learners can understand how immersive technology is applied in different professional contexts.
Example Projects Under Development
The AR/VR Lab already supports projects in different industries. Examples of completed work can be explored in the Results – Greece section of the BIG ART website.
Turning each lab session into a concrete result
Mentors guide activities so that training objectives remain connected with meaningful outputs and practical applications.
Learning Goal Alignment
Mentors ensure that each activity reflects the intended learning outcomes and supports the development of relevant skills.
Concrete Digital Outputs
Lab sessions can generate outputs such as virtual tours and sector-based AR models.
Classroom & Industry Use
The resulting digital resources can be used directly in classrooms or shared with industry partners.
Designed to Scale
The BIG ART Lab model is designed to be replicable and scalable. New labs can be created in other sectors, accelerating the spread of AR-based training and strengthening cooperation between VET centers and the labor market. In this way, the HUB4T approach provides a practical framework for extending immersive learning beyond a single project or training environment.
