Erasmus+ Capacity Building in VET

Project Description

BIG ART brings Augmented Reality into vocational education and training, connecting innovative technologies with real-world industry needs, practical learning and international cooperation.

Bringing AR into Vocational Education

BIG ART brings Augmented Reality (AR) into vocational education and training, turning classrooms into interactive environments that mirror real-world industry needs.

By combining AR with innovative teaching methods, the project equips learners not only with technical expertise but also with essential soft skills such as teamwork, problem-solving and communication.

This approach leads to smarter, more efficient training that strengthens the competitiveness of European industry, improves the wellbeing of citizens and contributes to addressing broader challenges such as sustainability and environmental impact.

Capacity Building at the Core

At its core, BIG ART is about capacity building.

Through hands-on bootcamps, project-based learning and international cooperation, the project empowers teachers and students in Israel, Albania and Greece to adopt innovative digital approaches in vocational education.

Key Activities

Learning through practice and collaboration

Train the Trainers Bootcamp

BIG ART Train the Trainers Bootcamp in Greece.

VET Course 2025–2026

VET course in Israel and Albania, supported online by MWAPP in Italy.

Project-Based Learning

Project-based learning with local industry, linking students directly with employers.

Student Bootcamp in Greece

International student bootcamp designed to strengthen collaboration, exchange and practical application.

Concept & Methodology

Five interconnected Work Packages

The project is implemented through five phases covering management, preparation, development, implementation, and long-term exploitation and dissemination.

WP1

Management

Building networks between VET providers in Israel, Greece and Albania, participating for the first time in Erasmus+ CBVET.

WP2

Preparation & Design

Developing an AR curriculum and teacher training workshops, supported by platforms such as Matterport.

WP3

Development

Hosting the Train the Trainers Bootcamp in Greece and developing teaching capacity.

WP4

Implementation

Delivering courses and project-based learning activities with industry partners.

WP5

Exploitation & Dissemination

Creating long-term impact through AR-powered vocational courses, best-practice exchange and strong industry links.

Impact

By the end of the project, teachers will be empowered as AR educators and students will be industry-ready innovators. BIG ART aims to create a new generation of vocational education where digital innovation meets real-world application.